You are here


Toy 1.0.4

This plug-in creates a toy effect or tilt-shift miniature faking on a selected layer

Demo picture: "Marina Duisburg am Innenhafen" - G. Sawatzky -



Seamless texture maker

Useful plugin for texture artists. In two clicks you can create seamless texture from image.

- automatically blending edges to remove "seam" effect
- split image into 4 layers - convenient for further editing
- overlapping if you want to postprocess image manually
- automatically make square texture (optional) - if you want to make power-of-two texture for game
- no repeating pattern effect

Of course, sometimes you need to use stamp tool or eraser tool to make texture looks better. But it is super-easy due to autosplitted layers.

High pass filter

Yet another high pass. I use it to normalize brightness of textures. This script provides two different approaches: grain extract mode (mainly used to remove the effect of vignettes) and soft light mode (for images with sharp lightness transitions, but this mode is not so powerful as grain extract).

After installing, you'll find it in:
Filters/Enhance/High Pass Filter


MD modeller

This program is designed to demonstrate clothes modeling process using the same basic model and set of details. it was created for demonstration purposes.
It is intended for a cloth designer who can select the details from the set and get the image of the blouse.
It demonstrates how the different details can be combined and how the result would look like.

This is Python script which should be started from the Python-fu console of the GIMP and has a graphical interface written on Qt.
it is intended for Linux and tested on
openSUSE 11.4, gimp 2.6.11, Python 2.7, Qt 4.7.1

CloneLayer Tool - GIMP 2.7.x - Updated!

Hello all!

I'm web-developer. I use the Gimp for making a web2-widgets or for small parts of design.
Usually, my work requires frequent duplication of layers and their exact placement on the canvas. However, the Gimp does not have a tool to perform batch processing of images (layers). So, I decided to write a small plugin that solves this problem. And I did it! I hope it will useful for you....

Pixelize with a Brush-Dot-Map

The "script-fu-pixelraster"-function creates a color-averaged Dot-Map with a selected Brush and a matching masked copy of the active layer.

You can select a brush and enter the amount of colums and rows your raster should have.

Works on RGB-layers only.
Update: the No-Undo Version works much faster on large rasters. Since all changes are made to new layers, you actually don´t need the other version.

GAT Tools (handling multiple guides)


GAT stands for GIMP-Atelier. We are present a set of tools to handle guides.

With this package you could create multiple guides in one step, could use predefined guide sets e.g. Golden Ratio or Third Rule, save to and load from File your own sets.

Save all Layers as seperate bmp using a specified palette

This I made for people creating sprite animationes. It can reduce the size for all images to 8 bit indexed without mixing up colors that should stay she same, like backgound colors that are supposed to become a transparent color.
It is my first GIMP script anyway and is a modified version of the sg-save-all-layers script.
It just saves a stack of layers as .bmp files with a palette of your choice in the specified directionary.

Create a palette___________________________________________

Selection bevel

New version of selection bevel released. Bugs of the last version have been fixed, and additionally a new feature added: now you can adjust the width and height of the bevel independently, creating neat effects where the bevel is thinner on some edges, or uneven.

Cascade (Tile) Layer

1) Creates a border using the current layer.
2) Positions and cascades a layer relative to the image.
(i.e. Top Left to Bottom Right, Left to Right, etc.)
You can specify how many times to cascade the layer, with the default being 0, which
means fill the image in the specified direction. If you use 1, it will position the
layer to the selected starting position. You can also specify the x and y spacing for
cascading, and the initial x and y position.
3) Create a checkerboard pattern from the layer.
4) Create a tessellation pattern from the layer.
5) Fill with the layer.


Subscribe to RSS - 2.7