A script to save the layers of an image as separate files in a specified directory. Allows the user to specify the structure of the exported filenames (exported file type is determined by extension).
This package includes code to import/export the texgz image format
into Gimp (via a plugin) or other apps. The texgz format is specifically
designed to work well with OpenGL ES and uses zlib for lossless
compression. The following formats are supported by texgz:
RGBA-8888, RGB-888, BGRA-8888, RGB-565, RGBA-4444, RGBA-5551
The package is available from github at:
https://github.com/jeffboody/texgz
For more information contact:
Jeff Boody - jeffboody@gmail.com
Cross Processing Images in the Gimp
This script adds a cross processing effect to an image following the procedure developed by Jesús David and documented on his blog: http://www.jesusda.com/blog/index.php?id=375
More details on the script can be found at http://www.cardinalpeak.com/blog/?p=732
Example of image before cross processing: read more »
This script creates images via the exact process invented by Michael Orton. You need two exposures of a scene, one at an exposure value of +1, and one at an exposure value of +2.
More information is available at: my blog.
These are most easily obtained by taking a single raw photo of a scene and then producing two JPG images with appropriate exposures. read more »
This is another script for converting a picture to black & white. The decompose plugin must to be available. The way of converting the picture is rather different than what other plugins do. Two different luminance layers are mixed according to a mask made with a saturation layer. Six different combinations are provided. Functions are available under the menu script-fu/Photography/BW Labs.
RAWTex is a save plugin for GIMP 2.2.x, 2.3.x & 2.4.x allowing to create raw textures for the PC, PSP, NDS, PS2 or any other architecture handling chunky or compressed dxtc formats.
It can save raw RGBA (5650, 5551, 4444 or 8888) & indexed (T4, T8) textures (with 5650, 5551, 4444 or 8888 palette modes support) as well as DXTC (DXT1, DXT3, DXT5) compresssed ones, it supports the PSP textures swizzle mode and can generate mipmaps, it also have a color key feature to handle transparency and can convert grayscale pictures into alpha channel only textures.
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