A simple plug-in to convert RGB images to YUV in GIMP. This means that after having applied the filter, you will get luminance (Y) in the red channel (R), and chrominances in green and blue channel. By using the decompose plugin, or the channel dialog, you will be able to work in YUV space, and be back in RGB space by the reverse plugin.
A simple plug-in to do fourier transform on you image. The major advantage of this plugin is to be able to work with the transformed image inside GIMP. You can so draw or apply filters in fourier space, and get the modified image with an inverse FFT.
This script will make a single eyeball, and has been updated for v2.6. The colors of the iris, and size of the pupil, lighter iris, and darker iris, are all adjustable. Ideally, the inner eye color should be about half the brightness of the outer eye color to provide a nice transition from the pupil, but any two colors can be used. The image itself can be anywhere from 300x300 to 3000x3000 in size. The eye will have a transparent background. Enjoy! The attached picture is what the final product will look like (your colors may vary, obviously!)
This script makes a ring system that you can add to a picture of a planet, and was adapted from a Photoshop script. This script is updated for GIMP v2.6
The ring system can be any size from 300x300 to 3000x3000, and can be tilted to any angle. The whirl-and-pinch portion of the script is time consuming, but using at least 8 iterations make the rings look very nice. The thickness of the rings can be controlled using the inner and outer ring ratio values in the script. The closer these two values are together, the narrower the ring.
This is an Exif Viewer, mainly for jpeg photos taken with a digital camera. It is an update of the "Exif Browser" plugin from the old registry. It requires a recent version of libexif (tested with 0.6.16).
Instructions for Linux:
You need to have gimp already installed on your system. After downloading the file exif-browser.tar.gz, do the following steps.
Save all layers as TGA files, discarding alpha channels and applying layer masks as alpha if they exist. Name becomes imagename-layername.tga
This script is created by Joao S. O. Bueno at my request and I take no credit for it's development.
Appears in /Layer/Transparency/Copy Mask to Other layers of the Image window.