This is my new plugin developed for two basic purposes. A) Color reduction. It will reduce number of colors in an image while trying to remain as close to original as possible. B) Generating lines to be used for cartoonization of images.
The plugin is not finished yet. I present it here to get some feedback. Though it works fine yet.
For introduction, examples and further information see wiki:
This small script shows some information related to the current selected layer. This info includes:
- The layer's name
- The layer dimensions (in pixels)
- The layer offset respect the origin of the whole image (in pixels)
You can go to View->Layer info menu option to show the layer information window. The window stays on top, so the user can switch between the different layers of the image to inspect their values easily.
Get GIMP version (so scripts can be backwards compatible to 2.6)
I just created this stand alone script so that I can make my scripts work in 2.8 and 2.6. This used to be part of another script I had, so I'm not sure whether or not I needed to do script-fu-register, but it's working for me in 2.8.0 without having that.
There is an example usage in the header, but I'm showing it here, too:
; Example usage:
; ; Determine if GIMP version is greater than 2.6.X
; (set! gimpVersionHigherThan2pt6ptX (isGimpVersionHigherThan2pt6ptX))
Line Nova (GIMP 2.8.0 version) with x and y offset from center added
I just installed GIMP 2.8.0 so I used that script as the baseline, and added my updates to it. I'm also reposting the original one I had posted, in case the new one isn't backwards compatible with 2.6 etc.
Color Grading plug-in, creates a cine image look based on user input. For a
contemporary image look, use complimentary colors in shadows and
highlights. It is also preferable to be used on a somewhat neutral image
(ie pre white balanced) for best control of the final result. If it's
not a raw image balance it before with Color Balance 2 [ http://www.registry.gimp.org/node/24589 ].
This plugin will export the layers in your image as png files, using slightly modified functions from Chris Mohler's Export Layers as PNG plugin, then run Sprite Sheet Packer on them to generate a texture atlas and corresponding map (text file).
Important: Sprite Sheet Packer is needed for this, as well as my Miyagi skin exporter. I have attached it here, but you can also download these binaries from this link.
Steganography tool to hide/retrieve text or an image in an image.
Once data is hidden in an image, one can't tell the morphed image from a bunch of others (even similar looking).
Open any image and run Filters>Steganography>Hide to specify an input text file or image[lossless]. This will hide the data within the opened image. You can then save the image as a png/bmp/lossless format.