script-fu

Render Technological Image

Based on the set edge, pixel ammount, color and brightness, this script-fu generates a layer that looks techno.

Here is an example of what it makes...

You can find it when you create the image window...
Script-Fu -> Render -> Tech

(Note: This is my first Script-Fu)

Steel Text (gimp 2.6)

(en) Create a text effect that looks like shiny steel (or gold) and a dropshadow - For The Gimp 2.6.

To create the logo text:
File --> Create --> Logos --> Steel...

Logo Steel

Logo Gold (Steel)  read more »

Spaced V-Guides

This script creates a series of V-Guides in the image at the user defined spacing. The user also specifies if the guides should start from the left, center, or right side of the image.

Spaced H-Guides

This script creates a series of H-Guides in the image at the user specified spacing. The user also indicates if the guides should start at the top, center, or bottom of the image.

Border Guides

A simple script that creates guides to border the canvas. The user is prompted for separate X and Y offsets.

Center Guides

A simple script that creates a horizontal and a vertical guide at the center of the image. The script is found under "Image | Guides".

Marca D'água

; Shrek text
; Copyright (c) 2004 Ivan Zenkov
;
;
; Based on iText tutorial by Craig Marshall
;
; This program is free software; you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation; either version 2 of the License, or
; (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  read more »

Layer Informations

Script-fu that displays the active layer name and x, y, w, h

bloom effect

This is a simpel layer effect for creating light bloom.  read more »

Sharpening

This script sharpens an image using some simpel layer manipulations. It offers a Radius and a strength operator to increase strength vs quality. I also added a simpel brightness correction in order to remove highlights created by a too high sharpening value. IT's therefore recommended to increase the correction value when increasing the strength value a lot.

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