Exports multiple animation frame layers into a single spritesheet.
Imports the spritesheet image, cutting it into multiple animation frame layers.
Switches back and forward between animation frame layers (hiding the others).
Based on SpriteSheet ( http://registry.gimp.org/node/20943 ) by brian.schultheiss.
1) To install, copy SpriteSheetToolkit.scm to {GIMP-HOME}\share\gimp\2.0\scripts\
2) Either close Gimp and re-open, or simply select menu: Filters > Script-Fu > Refresh Scripts
3) Import your spritesheet via Filters > Sprite-Sheet > Load Spritesheet... read more »
The Lightbox scripts have been created to make animating 'Frame by frame' easier and more intuitive in Gimp.
It does this by trying to emulate animating traditionally.
The scripts helps organise layers into separate sections allowing Frames, Colour and Backgrounds.
These can all be added and organised from the Animate menu which the script adds.
These layers can then be viewed, composited and exported as an moving animation, .gifs or .tif image sequences for editing. read more »
Applies the currently open image to a batch of images as a dark frame, for the removal of hot-pixels in sequences of images. Suitable for timelapse or other animations taken in low light with non-RAW images where dark frames typically cannot be applied on opening.
Can act on all images in a directory, on a range of images between two specified (default) or on a single image. Output files have a specified prefix, a sequentially numeric suffix (eg Frame00001.jpg) from a specified starting number. The output directory may be specified, or the input directory used. read more »
Based on sprite tape - 0.3, these two scripts are complementary.
sprite-tape converts multiple "frames" (think animation frames) one per layer to an image of an array of "frames" in a single layer with a specified gutter between frames. sprite_tape-0.4 differs from 0.3 in the way that the gutter between frames is created. read more »
Hi,
I made a plug-in in python that will give you some animation tools. It are just some simple script I made. Perhaps if people like it, I can make more.
The tools will be put in a main menu called "Anitools". Currently it contains three scripts:
- Add alpha to all layers
- Export all layers as PNG
- Rename all layers
Examples:


(Images copyright/taken from SNES Donkey Kong Country)
This script is used to draw user defined or library parametric curves.
A simple java like math language is used to define curves or families of curves in GIMP layers. These can be exported to animated GIF's, SVG path, or included in GIMP images.
Documentation :
http://www.echolaliste.com/gimp
Gallery :
http://www.echolaliste.com/gimp/gallery
Download :
http://www.echolaliste.com/gimp/ParamCurves.scm
Info and questions:
echolalie@echolalie.com
This is a script to generate animated lightning bolts, like the one below, with various options.

Here is a quick summary of the options for this script:
Image X and Y size: Controls the dimensions of the final image. Recommended dimensions are a really tall image.
Number of frames: Number of frames (layers) in the final image.
Instability: large values make for quick fluctuations and jagged lightning, small values make for gentler curves read more »
A script to generate an animated fire, tileable horizontally. Requires the "Incandescent" gradient that comes with the GIMP

Has the following options:
Image X and Y size: controls the size of the resultant image
Vertical and Horizontal Scale: controls the scale of the flames.
Flame Height: controls the maximum height of the flames as a fraction of the image height.
Detail: controls the detail on the flames, but too much makes them look strange
Gradient: Choose a different gradient to use read more »
This script takes two animations, using layers as frames, and merges them together with the blend mode and offsets specified. You can choose to make the animation length be the LCM of the two animation lengths, or the minimum length.
Generates an animation by taking the active layer and applying a tileable, looping pattern like you might see on the bottom of a swimming pool. You can control the size of the pattern, number of frames, and blend mode of the pattern. The resulting animation is created in a new image.

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