The attached zip file now includes a Python version of the Post Rotate Crop script. This runs very much faster than the Script-Fu version (which is also included in the zip file for those who don't have Python installed).
Whilst originally intended to be used following a rotation the script can also be used following
other transformations, such as perspective, scale and shear. The transparent areas added to the
image by the transformation are removed to leave an opaque rectangle.
The script provides options that determine how the resulting rectangle should be maximized.
New version of selection bevel released. Bugs of the last version have been fixed, and additionally a new feature added: now you can adjust the width and height of the bevel independently, creating neat effects where the bevel is thinner on some edges, or uneven.
Suppose the current layer has a tile-based image (e.g. the tileset for a game). This script will transpose all tiles, so that the tile at the position (1,0) will end at (0,1).
Very useful if you have your sprite sheet as a tall strip of frames (one on top of the other), but you need it as a horizontal strip (with frames side-by-side, as required by Game Maker). With this plugin, you can transpose the frames to convert from one format to another.
sprite-tape converts multiple "frames" (think animation frames) one per layer to an image of an array of "frames" in a single layer with a specified gutter between frames. sprite_tape-0.4 differs from 0.3 in the way that the gutter between frames is created.