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Script-Fu

The original scripting extension.

Extract Text from Text Layers

This script scans .xcf files and extracts the contents of the text layers into a user specified text file

Cascade (Tile) Layer

Purpose:
1) Creates a border using the current layer.
2) Positions and cascades a layer relative to the image.
(i.e. Top Left to Bottom Right, Left to Right, etc.)
You can specify how many times to cascade the layer, with the default being 0, which
means fill the image in the specified direction. If you use 1, it will position the
layer to the selected starting position. You can also specify the x and y spacing for
cascading, and the initial x and y position.
3) Create a checkerboard pattern from the layer.
4) Create a tessellation pattern from the layer.
5) Fill with the layer.

Volume Express..for simple tiles

This script-fu (created mainly from the script "add-bevel.scm" which is installed by default) adds to an existing layer, a layer composed of squares or rectangles (size of your choice) in shades of gray but with bevels. The goal is to facilitate the creation of pavements with a little "volume". arfff. Difficult to explain -_-'

You can find "00 - Volume Express..for simple tiles" in Filters>2D Isometric-Fu>

A picture is better than a thousand explanations:

Isometric roof (26.57 degrees)

This script-fu rotates an image -/+ 26.57 degrees to help to make an isometric roof. There are some little options to resize, to cut the semi-transparent pixels, to merge down.
I don't know if this script will be very useful. It is for me, so I am sharing.

You can find "03 - Isometric Roof (26.57 degrees)" in Filters>2D Isometric-Fu>

example:

Colors and grain

This is a very simple script for method of image processing othen used by myself - splitting picture into a two assembled layers: colors and grain. This gives us a very lot of capabilities of changing picture without making a hard artefacts inside it.

You can read more about the script, with a sample of use here:
http://leoblog.ru/?Proekty:Pesni_pro_grafiku:Skript_dlya_GIMP_avtomatizi...

p.s. i'm also add a second version - for a slow machines; it do same thing, but by the little diffrent way.

Fuse layers

This script will join together all the layers of an image into a new image.
Useful for creating sprite sheets.

It will appear under Filters -> Combine -> Fuse layers.

3-D Rotation Script

This script will rotate an existing image about the X, Y and Z axes. It will also include a magnification factor so you can scale your image while rotating.

The inputs are the angles to rotate the image around the X, Y, and Z axes. Some values (usually high X and Y values) will result in a very distorted picture, regardless of what other inputs you have. If you get one of those, just undo and try again. That's just the way math works, folks!

Charcoal Layer FX

Script-Fu Charcoal-Layer-FX v1.0 by Micomicon March 2011

A Gimp script which takes the effect from my Charcoal script and adds it as a layer or layers. NB. Does not require charcoal.scm to be installed.

Opening the Layers Dialog and scrolling through the layer modes afterwards can produce some interesting results akin to adding a watercolour wash, the strength of which can be varied by adjusting the opacity slider.

Thanks to mahvin for this change of direction.

To install (Linux):
Download and move the script file charcoal-layer-FX.scm to /yourhome/.gimp-2.x/scripts.

Offset

This script-fu allows to shift tiles/bricks/blocks one row or column out of two. It will help to draw brick walls, etc...

You can find "00 - Offset by froGgy" in Filters>2D Isometric-Fu>

I know this is not isometry, but I want to gather together in the same directory all the little script-fu that can help draw walls, floors, roofs etc...before their transformation into isometry.

example:

Mark Number Circles

Introduction

This is a script for The GIMP, a image manipulation program. Basically it consists in drawing circles with sequencial numbers inside, so some can "label" parts of a image to reference in another document.

Installing

To install it, just move the script to your local scripts directory, in Unix systems it is located at ~/.gimp-2.x/scripts. I don't know about Windows.

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