This I made for people creating sprite animationes. It can reduce the size for all images to 8 bit indexed without mixing up colors that should stay she same, like backgound colors that are supposed to become a transparent color.
It is my first GIMP script anyway and is a modified version of the sg-save-all-layers script.
It just saves a stack of layers as .bmp files with a palette of your choice in the specified directionary.
Create a palette___________________________________________
This is yet another in a series of "grid" scripts. I tried to shoe-horn this one into the circular grid script (found here: http://registry.gimp.org/node/25206), but there were too many other variables that were specific to the diamonds. It also gave me a chance to do a bit of code clean-up.
This script will construct either a hexagonal or triangular grid. It's a kind-of follow-up script to the circular grid one I made a bit earlier. (If you wanted that one instead, look here: http://registry.gimp.org/node/25206)
You choose the size of the image, and the length of side of the shape. The shapes can be filled with up to six different colors, a white background, transparent, or completely random colors. There is also an option to set up the grid so that it will tile seamlessly. I've attached a picture showing a hexagonal tiling grid generated with this script.
This script will make a grid of circles. You input the diameter of the circles, the number of circles in the X and Y directions, the space between the edges of the circles, and if you want the circles in a rectangular or a hexagonal grid. The two attached images show pictures of the default rectangular and hexagonal grid created by this script. The circles and background can be any colors. This script could be useful for selection masks, making pictures of bubble wrap, or lots of other things that I haven't thought of!
1) Creates a border using the current layer.
2) Positions and cascades a layer relative to the image.
(i.e. Top Left to Bottom Right, Left to Right, etc.)
You can specify how many times to cascade the layer, with the default being 0, which
means fill the image in the specified direction. If you use 1, it will position the
layer to the selected starting position. You can also specify the x and y spacing for
cascading, and the initial x and y position.
3) Create a checkerboard pattern from the layer.
4) Create a tessellation pattern from the layer.
5) Fill with the layer.
This script-fu (created mainly from the script "add-bevel.scm" which is installed by default) adds to an existing layer, a layer composed of squares or rectangles (size of your choice) in shades of gray but with bevels. The goal is to facilitate the creation of pavements with a little "volume". arfff. Difficult to explain -_-'
You can find "00 - Volume Express..for simple tiles" in Filters>2D Isometric-Fu>
This script-fu rotates an image -/+ 26.57 degrees to help to make an isometric roof. There are some little options to resize, to cut the semi-transparent pixels, to merge down.
I don't know if this script will be very useful. It is for me, so I am sharing.
You can find "03 - Isometric Roof (26.57 degrees)" in Filters>2D Isometric-Fu>