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Stable version 2.2

Contact Sheet

A python script that generates a contact sheet or index print containing a configurable number of images. Multiple sheets are generated, the filename can also be included.

Hey if you find this plugin useful or useless send me an email, it has been downloaded 1000's of times but very seldom do I get any feedback.

To install copy to ~/.gimp?-?/plug-ins/ directory or /usr/lib/gimp2-0/plug-ins/ and make executable with chmod +x

Line Border

A script to create a border around an image. Border can contains additional lines (inner and outer). Size of lines and distance to image/border can be set independently. The bottom border can be extended and can contains text. There is no auto extension according to text size. The text is always in the middle of the bottom border.

(based on Eg-Border.scm script)

NOTE: I've created a new version in python and this version have much more functionality and uses own dialog, so it fits to screen ;-) Check it at:

SVG Export

Extends the functionality of /Export Path by allowing for the specification of attribute values (fill,stroke,etc) by encoding these into the path name.
Export path values as SVG file. Script assumes that the path name is an encoding of SVG attributes.

These are encoded using:

_[2 letter code][value]_ where 2 letter code is one of:

Subtract Small Selection Isles

Subtract small isles from the current selection and/or add small unselected isles to the current selection. The parameters pixel_diagonal and pixel_limit are used to define area size that is considered as small isle.
New since release 1.1: fixed crash when processing large selections, added progress handling
INSTALL: gimptool-2.0 --install isle.c


Create large and natural textures from a small sample. Based on a 2003 research article. Can also create tileable textures. See homepage :
Sometimes remembered as "texturizer", but the original name is Texturize.
Writtent by Manu Cornet ( and Jean-Baptiste Rouquier (


This script converts the color temperature of an image. You can specify the color temperature of the original image, and the desired color temperature of the result, as well as a brightness correction factor. The script installs itself under the menu Filters/Colors/Convert Color Temperature.

The full documentation for the script is available at

The script works for Gimp 2.2, 2.4, and 2.6 .


This script converts the colors of an image, so that the foreground color (chosen, e.g., with the color picker tool) is either transformed to gray, or to the background color. The script can be used to remove color casts. The script installs itself under the menu Filters/Colors/White balance.

The documentation for the script is available at

The script works for Gimp 2.2, 2.4, and 2.6 .


RAWTex is a save plugin for GIMP 2.2.x, 2.3.x & 2.4.x allowing to create raw textures for the PC, PSP, NDS, PS2 or any other architecture handling chunky or compressed dxtc formats.

It can save raw RGBA (5650, 5551, 4444 or 8888) & indexed (T4, T8) textures (with 5650, 5551, 4444 or 8888 palette modes support) as well as DXTC (DXT1, DXT3, DXT5) compresssed ones, it supports the PSP textures swizzle mode and can generate mipmaps, it also have a color key feature to handle transparency and can convert grayscale pictures into alpha channel only textures.


The Unidentified Flying Raw (UFRaw) is a plug-in to read and manipulate raw images from digital cameras and to load them into the Gimp. UFRaw reads raw images using Dave Coffin's raw conversion utility - DCRaw. UFRaw supports color management workflow based on Little CMS, allowing the user to apply ICC color profiles.
User guide:

Planet Render

Creates a planet lit on one side, with some kind of atmosphere glow. The size and color of the planet as well as the angle for the light can be set.
An example tutorial can be found here.

- Version 1-2.scm is for GIMP 2.4 and 2.6* and above.
( please note that on 2.6, it is in the "File > Create > Misc" menu )
- Version 1-1.scm is for GIMP 2.2

(10/2010: Updated when I noticed I gave a link to the wrong tutorial. Not that anyone noticed :p)


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