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Image Tiler -- tile single or multiple images into n*m grid with options

tileimages.scm -- Put n*m same sized images onto one image in n columns & m rows with optional padding, grid lines, bounding box, rounded corners and feathered edge.

If there aren't n*m images passed, the last image is repeated until n*m positions are filled.
This is useful for just passing one image, which will be tiled for all n*m positions.
If there are more images passed, only the first n*m are used.

Make Seamless Advanced

An advanced version of "Make Seamless".

When searching for a good tool for making seamless textures I found "Seamless texture maker" by RPG, but it turned out to be very simplistic and a bit glitchy, so I wrote my own version. It produces two additional layers - the horizontal and the vertical overlap.

Transpose all tiles from a tile-based layer

Suppose the current layer has a tile-based image (e.g. the tileset for a game). This script will transpose all tiles, so that the tile at the position (1,0) will end at (0,1).

Very useful if you have your sprite sheet as a tall strip of frames (one on top of the other), but you need it as a horizontal strip (with frames side-by-side, as required by Game Maker). With this plugin, you can transpose the frames to convert from one format to another.

Split layer into tiles

Split a layer into many layers, one for each tile. This is useful for editing tile-based images for some games and applications.

If somehow I forget to update the script in this page, check also:

Isometric Wall

This script-fu skews an image in order to help to draw walls for isometric projection. It can also scale image with few options (ratio, a second layer with interpolation and opacity)...

For further explanation, see also

You can find "02 - Isometric Wall" in Filters>2D Isometric-Fu>


Isometric Floor

This script-fu turns a "flat" image into isometric image. This helps to draw floors. It can also scale image with few options (ratio, a second layer with interpolation and opacity)...

You can find "02 - Isometric Floor" in Filters>2D Isometric-Fu>


Why is there "a second layer with interpolation and opacity" for scaling?
There is always a first layer without interpolation to try to keep the grain texture. This is practical for stone for example. The opacity of this layer is always 100%.

Isometric Tile and Template

This script-fu creates an isometric tile in your patterns and a template from it.

You can find ""00 - Isometric Tile and Template"" in File>Create>Patterns or in Filters>2D Isometric-Fu>


Respace Tiles


This Script-fu scripts could help with certain tileset manipulations. Specifically changing margin and spacing.

Half Tile Offset

Offsets all layers by half. Image/Half_Tile_Offset Useful when creating a tilable texture. Just press Alt+I,O and you can start editing the image-edge seams.

A workflow-friendly fast alternative to going around every layer and selecting Layer/Transform/Offset... / Offset by x2,y2 / OK



Let's say we have this 256x256 crop:

Original image, before editing


tiles to files

Partitions an image into tiles (with, optionally, either gaps or overlaps between them) and then writes each tile as a separate jpeg file.

An alternative method of doing the same thing would involve first setting up a grid of guides (eg,, then using Image->Transform->Guillotine (as noted here:, and then saving each of the generated images to a file.


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