These are plugins re-compiled for Gimp-2.7.5 (latest LAST pre release before Gimp-2.8)
These plugins
Fractal Trace
Tile Small
Depth Merge
now have larger previews. All three plugins are included in one zip file.
Download along with preview of opened dialogs can be found here http://www.gimpchat.com/viewtopic.php?f=9&t=3876#p47866
Install directions are also available at the above link.
Sometime there is a need to adjust either the size or speed of a gif movie to see everything that is going on. The details on how to do this is located at the following site.
Add new evenly distrubted guides to the image. This is useful for splitting the image into tiles for games and applications. Just run Filters->Web->Split after using this to lay down the guides.
Paint a color coded third dimensional depth map over any photo and translate it to a stereo image in either parallel or cross-eye format. The tutorial can be found at the web site below.
Can't Find Your 3D Glasses? Convert a Red/Blue 3D image into a Stereo Image ( parallel or cross-eye ) or into a gif movie. The tutorials can be found at the following websites.
Takes a heavily-packed sprite sheet with no padding between sprites/tiles and adds padding or spacing. Can also create a "gutter" around seamless tiles, filling the padding with the tile's edge pixels, preventing seams from appearing when using the tile in a 3D rendering environment due to interpolation.
Can also remove padding/spacing from a sprite sheet.
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Update Version 1.1 (5/17/12):
- Script now supports non-opaque sprites
- Moved scripts to Filters > Sprite Sheets menu
Steganography tool to hide/retrieve text or an image in an image.
Once data is hidden in an image, one can't tell the morphed image from a bunch of others (even similar looking).
Open any image and run Filters>Steganography>Hide to specify an input text file or image[lossless]. This will hide the data within the opened image. You can then save the image as a png/bmp/lossless format.
A script to mirror a path along a vertical or horizontal axis, to make it easier to create perfectly symmetrical paths. When stroke has a start or end point on the axis, the stroke and its mirror are merged into one single stroke. When both start and end points are on the axis, the resulting stroke is properly "closed".
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