Divide the currently active layer into subsections of specified width&height (pxs). New layers containing subsections are appended to the active image's layer list. The new layers are labeled "(<x>,<y>)" in the new co-ordinate system.
Please see the readme included in the attached file for installation instructions.
The new co-ordinate system begins (0,0) in the top-left hand corner and moves left-to-right, top-to-bottom.
<x> represents row
<y> represents column
Dari judul diatas saya kira sobat sudah terbayang, akan kehebatan salah satu perangkat lunak pemulihan foto merekonstruksi bidang gambar yang dipilih dari piksel dekat batas seleksi. Menghapus objek yang tidak diinginkan dari gambar, seperti logo, watermark, tiang listrik, orang, teks atau artefak yang tidak diinginkan lainnya. Tentunya sobat juga telah akrab menggunakan plugin dan Script-fu terbaik di Gimp seperti Resynthesizer, Heal Selection, ataupun Smart Remove Selection.
A while back I had come across a novel method for increasing local contrast and details in an image by German artist/photoshop guru Calvin Hollywood. He called it "Freaky Details", and it basically consisted of an inverted duplicate of the base image that was "Surface Blurred", and had the blend mode set to "Vivid Light".
Unfortunately at the time, I didn't have access to a "Vivid Light" blend mode in GIMP, and wasn't sure how "Surface Blur" worked in Photoshop.
This simple script auto offsets all layers to the selected layer along the X and Y direction. By now it does not respect Layergreoups in the correct way, but I guess this will be a great help when working on sprite sheets. You are also free to flip the mapping direction of each axis. Let me know if there are bugs or if you need some more options for this. Hope this will be helpful. :)
You find the tool in the file->create Menu
Rather than using the regular procedure browser to look up the documentation for a procedure, you can use this help() replacement. Here is a sample of the output for the plug-in-tile procedure:
plug_in_tile(image, drawable, new_width,
new_height, new_image, run_mode=RUN_INTERACTIVE)