A repository of extensions for GIMP, the FREE and Open Source image manipulation program.

opencv frame loading without saving frame?

plugin for gimp to capture a frame from camera and to load it to gimp workspace.till nw i got the code to capture image and load the image but it is done by saving the captured frame but i want to load frame without saving the image....code till nw

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Wacom Tablet Mode Setting (Linux)

This is a python-fu script to cycle through four modes on a Wacom Intuos 5 tablet, updating the middle touch ring to perform different functions in each mode (eg zoom, change brush size, prev/next layer, scoll). The script can set the correct LED on the tablet, but only if write permissions are given to the leds in the /proc file system (see the source code for hints).
Requires xsetwacom and libnotify-tools. Only intended for Linux.

webSplit photoshop sector tool like new version

Photoshop sector like script for slice the image for web, new options added, select de image format and html source code for each sector. More info in http://www.arakne.es/en/dessign/gimp-websplit-new-version/
Versión en castellano (spanish version): http://www.arakne.es/diseno/gimp-websplit-nueva-version/

Repeated Painter (Seamless pattern creator)

This plugin is to help you to create seamless patterns or game tiles and so on. Everything you paint into image is copied periodically over the rest of image.

If you are interested, here is small introductory video: http://repeated-painter-gimp-plugin.googlecode.com/files/repeatedPaintin..., though principle of its work is very simple...

PDF Cover Thumbnail

A GIMP Python plugin to create PNG thumbnails out of PDF files' first page, for book covers.
It crawls recursively a folder path looking for PDF files. Out of each PDF file, it will create a PNG thumbnail of the first page in the PDF.

This plug-in must be put in The GIMP's script directory (e.g., $HOME/.gimp-1.2/plugins) and made executable (e.g., chmod +x).
For interactive invocation, run The GIMP and go to Tools -> PDF Cover Thumbnail...
New width and height are in pixels.

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;;;
;;; COLOGRAM.SCM -*-scheme-*- This File is written by Friedemann Wolpert 2010
;;; You can contact the Author using the following eMail: Friedemann@MedienKunstOnline.De
;;; Project Entry for "Mach Flott den Schrott 2", Heise Magazin

CEGUI Animation Exporter

CEGUI Uses imagesets and animation XML to perform animations with images (No GIFS for U)

This plugin creates a film strip style image from layers of a single image, along with the necessary xml files needed by CEGUI to use the strip in an animation.

Free-Form-Bokeh

This script consists of 2 separate plug-ins, free-form-semi-auto-bokeh and free-
form-auto-bokeh.
Both allow you to simulate the bokeh-effect (the out of focus effect which causes
point-like light-sources to appear as disks).
The "free-form" means the user must determine the size and the shape of the bokeh.
This is done by creating a selection before running either plug-in.
This selection can be placed anywhere on the image.
This means you can simulate a partially closed aperture with for instance a selection

Export Layers Plus

Yes, it's yet another export layers script! This one is mainly targeted for video editing applications. I wrote it because all the other scripts weren't good enough for my purposes. Script is located in File/Export Layers...

Features

  • Can name output files based on frame counter (i.e. "frame_000.png", "frame_001.png" and so on)
  • Can export only visible or only linked layers
  • Correctly exports layers with layer masks
  • Can export top to bottom or bottom to top
  • Can resample to different frame rate (and understands frame delay modifiers i.e. "(NNms)")
  • Can also interpolate frames when resampling

This script was used to produce the award winning short film "Stretch Those Glutes (ANNIVERSARY EDITION!)"

Read more for detailed options description.

Stack Layers Vertically

Filters are a great way to make high quality animations for your texture packs. They can provide a wide variety of effects, and can make your textures look truly amazing. They have one downside, however: the output of all animation filters is a layered image, with each frame in its own layer. All the frames must be copied over into another image before they can be used in Minecraft. This process can become extremely time-consuming, especially when you have twenty animations to do, with over three dozen frames each.

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